Here endeth the advent of procedural music.
Final entry, which I totally got done on time and am definitely not back-dating. Lots of parts here, meandering structure, no fixed patterns. The premise is to continually have a different part drifting into the fore, giving a sense of always going somehwere and never quite arriving.
reminder: still probably sounds terrible on mobile
Final thoughts: twenty five days of procedural music. I learned a lot doing this, but in retrospect twenty-five is too many days to spend iterating on one chunk of code this way. Back to gamedev for me now.
Thanks for listening. Onward!